Friday, March 11, 2016

Monday, March 7, 2016

Recording Gameplay

We recorded gameplay using a program called Fraps. Fraps allows you to record any program at either 60, 30 or 24 frames per second.  Our film was at 24 fps, so we recorded at 24 but the higher fps amounts can be used if wanting to share gameplay with a smoother video.



 The issue with fraps is that footage was recorded raw and uncompressed, creating huge file sizes. 20 minutes of gameplay totalled about 31GB. To deal with this we compressed the footage with MacX HD, and converted it to the mp4 format. this allowed us to take 10GB videos and make them 300MB with no noticable reduction in quality, although the film was exported at 720p as opposed to the original 1080p.


Compressing the files allowed us to move the files quickly as well as import it to iMovie.

Thursday, March 3, 2016

Costume Planning

The film being a documentary, there wasn't much costume planning. However, for segments including Duncan in the fictional story, we made sure to keep his costume consistent.


We went with a simple look to make him relatable. The green sweatshirt is non-specific but still gives an air of friendliness due to the colour. The glasses, while actually worn by Duncan, added to the stereotype of the asocial gamer in that glasses are typical of the stereotype.

The headphones hanging out of the shirt breathed a modern air into the film, grounding it as a current issue and not one of the past.

Wednesday, March 2, 2016

Website First Draft

Faaiza was in charge of our website. None of us new how to use HTML or code, so we opted to use Wix for our website creation. Faaiza used a template for our website, and the following shows the changes from the template to our own website.


We changed the title to our production company names as well as changed the links to more appropriate titles for our pages.


The posters were changed to ones that of other films we had 'created', all fitting the theme of our production company. The colours where also changed to match the new page cp;pics


Again, colours were changed to match the new colour scheme, as well as new titles used for the news to reflect our company. Descriptions are still pending.


The development section was changed to a cast & crew section. This allows people to get to know the crew behind the piece better, and perhaps create a more personal connection with the film, or at least be more knowledgable when it comes to the intentions of it.


The social media section was more specified, giving links and names to our pages across Facebook, Twitter and YouTube.