The plot line of the acted segments of the documentary is the story of the main character, Duncan. The beginning shows him in an unspecified and implacable room, starting up a video game. The focus on him in the beginning shows that the film is character driven, and the video game clearly shows what the subject of the film is.
This introduction is followed by an interview giving a negative opinion on video games, and bringing up the common issues such as they cause violence, introversion and so on. The idea of this is to set up the argument the short film aims to counter. Duncan's character is then followed throughout several events. After the first interview, we are brought back to Duncan while he is watching a news report on the very topics discussed in the interview. This links in the idea of violence caused by video games. This is also crossed over by showing footage of DOOM, a game hailed with controversy for its violence in 1993.
The next segment would begin with an interview discussing introversion, and how video games make some gamers anti-social. This segment of Duncan's story is shown when he is shoulder barged while getting coffee, spilling the coffee. Frustration is seen with Duncan, but the crucial element of this is that poor social interaction is shown, but whether it is his fault is up to the viewer.
The final against argument is shown with poor school performance. An interviewee discusses this, and the Duncan perspective is that he receives a test back with a low mark and grade. After this the counter argument begins.
Voice overs and interviews overlap as Duncan is seen leaving the class to be praised by another teacher for his creative skills. He is seen walking up to a group of friends he has bonded with through playing games. The final scene will be him sitting down to play a game as in the beginning, but with a second player joining him once he does.
Whether or not the positive interviews are interlaced during every segment or whether the structure will be argument then counter-argument to end with is still to be decided. Statistics are also to be layered over the scenes when relevant, as well as spoken by the interviewees.
This introduction is followed by an interview giving a negative opinion on video games, and bringing up the common issues such as they cause violence, introversion and so on. The idea of this is to set up the argument the short film aims to counter. Duncan's character is then followed throughout several events. After the first interview, we are brought back to Duncan while he is watching a news report on the very topics discussed in the interview. This links in the idea of violence caused by video games. This is also crossed over by showing footage of DOOM, a game hailed with controversy for its violence in 1993.
The next segment would begin with an interview discussing introversion, and how video games make some gamers anti-social. This segment of Duncan's story is shown when he is shoulder barged while getting coffee, spilling the coffee. Frustration is seen with Duncan, but the crucial element of this is that poor social interaction is shown, but whether it is his fault is up to the viewer.
The final against argument is shown with poor school performance. An interviewee discusses this, and the Duncan perspective is that he receives a test back with a low mark and grade. After this the counter argument begins.
Voice overs and interviews overlap as Duncan is seen leaving the class to be praised by another teacher for his creative skills. He is seen walking up to a group of friends he has bonded with through playing games. The final scene will be him sitting down to play a game as in the beginning, but with a second player joining him once he does.
Whether or not the positive interviews are interlaced during every segment or whether the structure will be argument then counter-argument to end with is still to be decided. Statistics are also to be layered over the scenes when relevant, as well as spoken by the interviewees.
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